| Scene 1: Hello Triangle |
WebGL2 |
WebGPU |
| Scene 2: First-person camera (with transform feedback) |
WebGL2 |
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| Scene 3: First-person camera (with render to floating-point texture) |
WebGL2 |
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| Scene 4: Spheres (Combined raytrace) |
WebGL2 |
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| Scene 5: Boxes (Combined raytrace) |
WebGL2 |
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| Scene 6: Combined raytrace (constant scene) |
WebGL2 |
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| Scene 7: Generated combined raytrace |
WebGL2 |
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| Scene 7: Generated combined raytrace (with unhandled floating-point error) |
WebGL2 |
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| Scene 8: Vertex raytrace |
WebGL2 |
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| Scene 10: Single-pass texture data raytracing |
WebGL2 |
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| Scene 11: 100 random spheres |
WebGL2 |
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| Scene 12: Transformed sphere |
WebGL2 |
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| Scene 13: Transformed cube |
WebGL2 |
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